Post by fabex on Jun 3, 2018 12:32:34 GMT
My try of creating a Taliban-themed enemy faction based on the superb EricJ Taliban unit models and Taliban Insurgency SFF configs.
Main reason is that the civilian and opfor men look exactly alike making it harder to distinguish friend from civilian/foe/militia and therefore creating even more suspension while searching villages.
It is a work-in-progress at the moment (some RHS vehicles are used as the Taliban faction does not have something like that currently), as I still have some questions to the author (see below) and will update accordingly.
Questions to Treendy:
1. Is it possible to use arrays for certain categories even if there is none at the moment? For example "sCivilian"?
2. What happens if I leave one of the categories empty? I would not want the Taliban to be able to call in Mig-29 or Hinds as support for obvious reasons...
3. What happens therefore if I enter an BMP-1 vehicle class in the "EnemyAirToGroundSupports" or "EnemyAirScout" category? Will this work or will it only make BMPs fall out of the sky because they are spawned in the script as flying at a certain height?
Grats Treendy, great job with that mission, keep up the good work!
PS: I would love to see TRGM2 on the Kunduz Map (https://steamcommunity.com/sharedfiles/filedetails/?id=421620913) with BWMod
Here the config:
sTeamleader = "O_TBI_Elite_Team_Leader_01";
sRifleman = "O_TBI_Taliban_Fighter_01";
sATMan = "O_TBI_Taliban_RPG_Gunner_01";
sAAMan = "O_TBI_Taliban_Gunner_01";
sAmmobearer = "O_TBI_Fighter_DSHK_01";
sGrenadier = "O_TBI_Taliban_Grenadier_01";
sMedic = "O_TBI_Taliban_Surgeon_01";
sMachineGunMan = "O_TBI_Elite_Machinegunner_01";
sTank1ArmedCar = "O_TBI_Technical_50_01";
sTank2APC = "O_TBI_Scavenged_BMP_1_01";
sTank3Tank = "O_TBI_Scavenged_BMP_1_01";
sAAAVeh = "O_TBI_ZU_32_2_01";
sMortar = ["rhs_2b14_82mm_vmf"];
sSniper = "O_TBI_Taliban_Sniper_01";
sCivilian = "Afghan_Civilian2";
sArtilleryVeh = "rhs_D30_vmf";
sExpSpec = "O_TBI_Raider_Grenadier_01";
sTeamleaderMilitia = "O_TBI_Taliban_Cell_Leader_01";
sRiflemanMilitia = "O_TBI_Taliban_Fighter_01";
sATManMilitia = "O_TBI_Taliban_RPG_Gunner_01";
sAAManMilitia = "O_TBI_Taliban_Gunner_01";
sAmmobearerMilitia = "O_TBI_Fighter_DSHK_01";
sGrenadierMilitia = "O_TBI_Taliban_Grenadier_01";
sMedicMilitia = "O_TBI_Taliban_Surgeon_01";
sMachineGunManMilitia = "O_TBI_Taliban_Machinegunner_01";
sTank1ArmedCarMilitia = "O_TBI_Technical_50_01";
sTank2APCMilitia = "O_TBI_Technical_50_01";
sTank3TankMilitia = "O_TBI_Scavenged_BMP_1_01";
sAAAVehMilitia = "O_TBI_ZU_32_2_01";
sMortarMilitia = ["rhs_2b14_82mm_vmf"];
InterogateOfficerClasses = ["O_TBI_Warlord_01"];
sideResarchTruck = ["rhs_gaz66_ap2_vmf"];
sideAmmoTruck = ["rhs_gaz66_ammo_vmf"];
DestroyAAAVeh = ["RHS_Ural_Zu23_VMF_01"];
sRiflemanFriendInsurg = "rhsgref_ins_g_grenadier";
ReinforceVehicle = "O_TBI_Scavenged_BMP_1_01";
EnemyAirToAirSupports = ["rhs_mig29s_vvsc"];
EnemyAirToGroundSupports = ["RHS_Mi8MTV3_vdv"];
EnemyAirScout = ["RHS_Mi8mt_vv"];
UnarmedScoutVehicles = ["O_TBI_Technical_01","O_TBI_Cargo_Truck_01","rhs_uaz_open_vmf"];
EnemyBaseChoppers = ["RHS_Mi24V_vdv"];
sEnemyHeliPilot = "O_TBI_Elite_Team_Leader_01";
Mods:
EricJ Taliban: steamcommunity.com/workshop/filedetails/?id=668919514
RHS (AFRF) as a WIP: steamcommunity.com/sharedfiles/filedetails/?id=843425103
RHS (GREF) as a WIP: steamcommunity.com/sharedfiles/filedetails/?id=843593391