|
Post by Ron4Swat on Jan 3, 2018 19:07:45 GMT
In master branch, i got a message of mentioned function missing in RandFramework/functions/civilians/fn_badCivLoop.sqf.
There is a spelling error in the function name too (Assigned, not Assingned)
|
|
|
Post by Admin on Jan 6, 2018 12:25:29 GMT
I have adjusted to use an older version of script for the civs, as had issues with the code here, also, all the civ scripts will be redone soon as I have a lot of features to add for civs
|
|
|
Post by Tobi (Xyaren) on Jan 7, 2018 21:30:18 GMT
Thanks for pointing that out. Fixed that just now. Will be fixed in next release Admin ?
|
|
|
Post by Admin on Jan 7, 2018 23:15:53 GMT
was this missing function the reason behind the civs not pulling out a gun? (I didnt actually get that script error)
I have big plans for civs so will need to keep the current old civ script active for now, but will take and restructure the new functions to work with the planned changes (basicly, civs will run at you waving arms, point direction of cache/officer... could lead you to a trap, speak to them for info, they could run to a cache to strap on a suicide vest... the list goes on
It will be my next project after the current one, will be ready after a few version releases
|
|