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Post by Ron4Swat on Jul 14, 2018 0:44:05 GMT
TRGM2 adds several Respawn Event handlers. However AIS 3 removes all Respawn Event handlers from any unit it is initialized for. So AIS might actually remove all Event handlers that are added in RandFramework/General/TRGMInitPlayerLocal.sqf..
We have seen bad interactions with that on our side, as AIS 3 broke our Respawn Control implementation because of the removal of the Respawn Event handlers. I haven't looked if and how TRGM2 is actually hit by this issue, but there might be bugs, that might be explained by this issue.
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