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Post by stormforge on Jan 25, 2018 11:26:35 GMT
Messing around with the AI and aircraft at the Tanoa HQ Airfield and was noticing it having some issues. Got bored and decided to some shuffle things around a bit. Then some more. Then just couldn't help myself, and reorganized the whole base, lol. So here is the mission.sqm from that. I also added 2 ammo trucks at HQ and 2 boats at the Forbidden Village. Also expanded the size of the base trigger area a bit, and fixed some issues with the box and water bottles. May not know how to script, but I can navigate the editor somewhat. Welcome to use it if you like it. All init fields still have the scripting where it should be. Just moved some stuff. mission.sqm (131.23 KB) Edit: If you would like I could do the same for Malden.
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Post by Admin on Jan 26, 2018 12:42:13 GMT
Hey, thanks, I will take a look later/tomorrow (as soon as i can), Ill probably use it as, I just placed the items in a rough position originally.
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Post by stormforge on Jan 26, 2018 16:53:33 GMT
Works fine with the current version on Steam. Not sure what all changes you have made since the last update, so those may or may not be any issues. Though I did only play it in the editor w/scripts for an hour and not by exporting it to single or multiplayer. If you are making it possible to change out friendly units at base with the RHS or whatever some of the helicopters, trucks, and boats will need variable names to be added to the .sqf's. Actually guessing on that last part. Also made sure the boats were transportable with the Huron/Chinook by sling load. Did not test with the Ghost Hawk, but the smaller assault boat at least hopefully is with it.
Hopefully everything is easily located as I did change the spawn point to a building by the Airfield barracks. All the vehicles "should" be easily found if you walk from the starting building out to the Airstrip itself.
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Post by Admin on Jan 28, 2018 9:25:14 GMT
Thanks, i have just copied that over and looks good. I had to make a few minor adjustments, and also, have all the adjustments needed for the custom friendly loadout stuff to work too... hope to upload this later today (with a Lythium and Takistan version too)
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