Post by bnsonear on Jul 26, 2018 23:31:16 GMT
Dear developers;
First, I want to give you great appreciation for your nice MODs/missions.
Here I leave a message for asking help to learn the modification of configuration of the pre-existing mission.
Situation:
I recently downloaded your previous mission from steam workshop.
steamcommunity.com/sharedfiles/filedetails/?id=807914409
According to the your description, the revival of units were prohibited, and
is adjustable with param settings.
After a number of playings, I decided to activate revival again to decrease difficulty for single-player environment.
I am familiar with DOS batch scripts and html language, but entirely new to Arma Moding and Scripting.
After reading a few documentations and comments,
I changed following parts in the PBO file in my documents folder, but nothing happened in gameplay.
(I replaced ("OUT_par_UseRevive" call BIS_fnc_getParamValue) with just 1 at line 1.
Here I beg your assist to solve this problem.
Where can I find to remove prohibition of revival?
Is my approach right? I'm not sure what I am doing.
Direct hint to the point is the best for me, however
Recommendation of well-organized document containing solution is also welcomed.
Thank you for reading.
First, I want to give you great appreciation for your nice MODs/missions.
Here I leave a message for asking help to learn the modification of configuration of the pre-existing mission.
Situation:
I recently downloaded your previous mission from steam workshop.
steamcommunity.com/sharedfiles/filedetails/?id=807914409
According to the your description, the revival of units were prohibited, and
is adjustable with param settings.
============================
I have used FHQ task tracker
============================
- No revive (adjustable with param settings)
- Switch Team allowed
- Save enabled
============================
I have used FHQ task tracker
============================
- No revive (adjustable with param settings)
- Switch Team allowed
- Save enabled
============================
After a number of playings, I decided to activate revival again to decrease difficulty for single-player environment.
I am familiar with DOS batch scripts and html language, but entirely new to Arma Moding and Scripting.
After reading a few documentations and comments,
I changed following parts in the PBO file in my documents folder, but nothing happened in gameplay.
(I replaced ("OUT_par_UseRevive" call BIS_fnc_getParamValue) with just 1 at line 1.
_iUseRevive = ("OUT_par_UseRevive" call BIS_fnc_getParamValue) ;
if (_iUseRevive == 1) then {
tcb_ais_realistic_mode = false; // If set to true, units may die immediately if they get seriously wounded. If set to false, you are guaranteed a 100% chance to revive.
tcb_ais_medical_education = 0; // Who can revive an unconscious unit? 0 == Everybody, 1 == Everybody with a First Aid Kit or Medkit, 2 == Only Medics (this affects both, AI and players!).
};
if (_iUseRevive == 2) then {
tcb_ais_realistic_mode = false; // If set to true, units may die immediately if they get seriously wounded. If set to false, you are guaranteed a 100% chance to revive.
tcb_ais_medical_education = 0; // Who can revive an unconscious unit? 0 == Everybody, 1 == Everybody with a First Aid Kit or Medkit, 2 == Only Medics (this affects both, AI and players!).
};
if (_iUseRevive == 3) then {
tcb_ais_realistic_mode = false; // If set to true, units may die immediately if they get seriously wounded. If set to false, you are guaranteed a 100% chance to revive.
tcb_ais_medical_education = 0; // Who can revive an unconscious unit? 0 == Everybody, 1 == Everybody with a First Aid Kit or Medkit, 2 == Only Medics (this affects both, AI and players!).
if (_iUseRevive == 1) then {
tcb_ais_realistic_mode = false; // If set to true, units may die immediately if they get seriously wounded. If set to false, you are guaranteed a 100% chance to revive.
tcb_ais_medical_education = 0; // Who can revive an unconscious unit? 0 == Everybody, 1 == Everybody with a First Aid Kit or Medkit, 2 == Only Medics (this affects both, AI and players!).
};
if (_iUseRevive == 2) then {
tcb_ais_realistic_mode = false; // If set to true, units may die immediately if they get seriously wounded. If set to false, you are guaranteed a 100% chance to revive.
tcb_ais_medical_education = 0; // Who can revive an unconscious unit? 0 == Everybody, 1 == Everybody with a First Aid Kit or Medkit, 2 == Only Medics (this affects both, AI and players!).
};
if (_iUseRevive == 3) then {
tcb_ais_realistic_mode = false; // If set to true, units may die immediately if they get seriously wounded. If set to false, you are guaranteed a 100% chance to revive.
tcb_ais_medical_education = 0; // Who can revive an unconscious unit? 0 == Everybody, 1 == Everybody with a First Aid Kit or Medkit, 2 == Only Medics (this affects both, AI and players!).
Here I beg your assist to solve this problem.
Where can I find to remove prohibition of revival?
Is my approach right? I'm not sure what I am doing.
Direct hint to the point is the best for me, however
Recommendation of well-organized document containing solution is also welcomed.
Thank you for reading.